2651 characters, 476 words. Waves. That was a very broad theme. You can take it into a lot of directions. From physical, visual, to scientific. In quantum physics all particles are just wave functions waiting to collapse. Anyway, fortunately the game devs that came before us decided to call periodic enemy spawns as “waves”. It […]Read more "Global Game Jam 10 Book Story Submission"
I remember watching the series teasers for Grimm years ago. Dark renditions of fairy tales really appeal to me because they are canvases for interesting ideas; taking familiar myths and melding them altogether into something new. In the last few weeks I’ve been binge-watching the entire series and I finally got to the end yesterday. […]Read more "A Grimm Ending."
Dreamcatcher’s series of story-filled music videos continues with their Prequel comeback and their title Fly High. The debut, Chase Me, presents the girls as ghosts playfully taunting as they are being pursued by the Nightmare Hunter. Good Night is a feisty background to their battle and eventual triumph. The latest track is here to show […]Read more "What is Dreamcatcher’s Prequel about?"
I can finally play Yu-Gi-Oh against humans. They have the technology. And the epic background music. This is because of the community that grew around the game online. I mostly grew up watching the anime and playing the video games. I remember that Eternal Duelist Soul was one of the first cartridges I bought for […]Read more "The Yu-Gi-Oh Online Community."
Here’s a disclaimer: It’s probably my bad for trying to put these under the science fiction umbrella. There are probably actual and better names for the genres I’ll be describing. But any field that is systematically studied is a science, right? As per Clarke’s third law: Any sufficiently advanced technology is indistinguishable from magic. I do not […]Read more "Sci-fi Preferences."
GameDev Story was one of the first tycoon games that hit the mobile market. It’s a simple management simulator on the outside but it provides players with their fantasies of creating video game studios of their own. KairoSoft certainly followed this format of fulfillment to make their franchise of “Story” games. Game mechanics are almost non-existent. […]Read more "Bits from GameDev Story"
I worked on a couple of larger projects for the past years now and I’ve only made their dialog boxes quite haphazardly. They’ve only done one thing, which is to read a text file and display it. Some additional string splitting too. After those action games, I want to try my hand at a compelling, […]Read more "Looking to Make a Narrative Engine."