The Game, GGJ17 Post-mortem

Waves. That was a very broad theme. You can take it into a lot of directions. From physical, visual, to scientific. Heck, it quantum physics all particles are just wave functions waiting to collapse. Here’s a few sketches I had as we were brainstorming on the table. Not much made it into the final game, […]

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The Jam, GGJ17 Post-mortem.

I didn’t actually remember it at the beginning, but we were actually at the same site as the first jam I attended years ago. It came back to me when I saw the escalator leading to the auditorium with chandeliers. Classy. I was prepared this time to have the whole weekend there. Clothes weighed down my […]

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Why don’t we just make Games?

I haven’t touched gameplay code in about 2 weeks. We’ve delayed the game’s launch by those 2 weeks. What have I been working on? Anything else but the game. I got stuck on iOS build iteration fixing ad networks. Half of the days just waiting for long compile times. This week I’m adding more online […]

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Taking Control of Photoshop.

Removing the barrier of worrying about my tools helps in getting my ideas and intents into the canvas more naturally. We have to learn to make them our own to direct our focus on improving ourselves. Speed and efficiency were one of the first few things I’ve learned because I had limited time to paint. […]

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Brushes are (Not) Magic.

About a year ago, I stopped hoarding brushes and started focusing on learning how to use the favorite sets I had at the time. If there’s one thing I can recommend to do first, it’s getting a good set of starting brushes. Very concise sets to be specific. Not those artist brush sets that give you […]

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