Blender Day 2. I got onto doing the last of the needed assets quite easily. What took half the day before was down to a solid hour. It was all about syntax and the tools now. I’ve been around game artists and assets as a dev long enough to know what needed to be done. […]Read more "Learning Blender 3D – Animation and Export Problems"
Our game needed some low poly ship images for space backdrops so I decided to check if I can do them myself in Blender. It’s free anyway. I haven’t tried full on 3d modeling before, just a bit of mesh editing. Years ago you would need a rig designed to handle 3D assets, or so […]Read more "Learning Blender 3D – Modeling"
The tiniest flap of a butterfly’s wing can cause a hurricane elsewhere. This is one of the more effective visualizations of what is more commonly known in popular culture as the Butterfly Effect. In formal theory it describes the sensitivity of dynamic systems to initial conditions. The smallest of changes may not be visibly different […]Read more "Chaotic AI in Games"
2651 characters, 476 words. Waves. That was a very broad theme. You can take it into a lot of directions. From physical, visual, to scientific. In quantum physics all particles are just wave functions waiting to collapse. Anyway, fortunately the game devs that came before us decided to call periodic enemy spawns as “waves”. It […]Read more "Global Game Jam 10 Book Story Submission"
GameDev Story was one of the first tycoon games that hit the mobile market. It’s a simple management simulator on the outside but it provides players with their fantasies of creating video game studios of their own. KairoSoft certainly followed this format of fulfillment to make their franchise of “Story” games. Game mechanics are almost non-existent. […]Read more "Bits from GameDev Story"
I worked on a couple of larger projects for the past years now and I’ve only made their dialog boxes quite haphazardly. They’ve only done one thing, which is to read a text file and display it. Some additional string splitting too. After those action games, I want to try my hand at a compelling, […]Read more "Looking to Make a Narrative Engine."
Waves. That was a very broad theme. You can take it into a lot of directions. From physical, visual, to scientific. Heck, it quantum physics all particles are just wave functions waiting to collapse. Here’s a few sketches I had as we were brainstorming on the table. Not much made it into the final game, […]Read more "The Game, GGJ17 Post-mortem"