GameDev Story was one of the first tycoon games that hit the mobile market. It’s a simple management simulator on the outside but it provides players with their fantasies of creating video game studios of their own. KairoSoft certainly followed this format of fulfillment to make their franchise of “Story” games. Game mechanics are almost non-existent. […]Read more "Bits from GameDev Story"
I worked on a couple of larger projects for the past years now and I’ve only made their dialog boxes quite haphazardly. They’ve only done one thing, which is to read a text file and display it. Some additional string splitting too. After those action games, I want to try my hand at a compelling, […]Read more "Looking to Make a Narrative Engine."
Waves. That was a very broad theme. You can take it into a lot of directions. From physical, visual, to scientific. Heck, it quantum physics all particles are just wave functions waiting to collapse. Here’s a few sketches I had as we were brainstorming on the table. Not much made it into the final game, […]Read more "The Game, GGJ17 Post-mortem"
I didn’t actually remember it at the beginning, but we were actually at the same site as the first jam I attended years ago. It came back to me when I saw the escalator leading to the auditorium with chandeliers. Classy. I was prepared this time to have the whole weekend there. Clothes weighed down my […]Read more "The Jam, GGJ17 Post-mortem."
I went to my first game jam on 2013. It was within a year of finishing our internship so we decided to all join. For fun, and to test out what we learned. The plan was to stick it out for the entire event… but on the first night we got invited to the office […]Read more "Previously on: Global Game Jams."
I haven’t touched gameplay code in about 2 weeks. We’ve delayed the game’s launch by those 2 weeks. What have I been working on? Anything else but the game. I got stuck on iOS build iteration fixing ad networks. Half of the days just waiting for long compile times. This week I’m adding more online […]Read more "Why don’t we just make Games?"
You can build for all the popular platforms, isn’t that just AMAZING? That same technology that enables you to reach all your target platforms will be the same ones that will come back and bite you. The truth is that it’s all hacky, magic, black boxes. I am pretty sure no single person knows how they […]Read more "More Platforms, More Problems."