The Game, GGJ17 Post-mortem

Waves. That was a very broad theme. You can take it into a lot of directions. From physical, visual, to scientific. Heck, it quantum physics all particles are just wave functions waiting to collapse. Here’s a few sketches I had as we were brainstorming on the table. Not much made it into the final game, […]

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The Jam, GGJ17 Post-mortem.

I didn’t actually remember it at the beginning, but we were actually at the same site as the first jam I attended years ago. It came back to me when I saw the escalator leading to the auditorium with chandeliers. Classy. I was prepared this time to have the whole weekend there. Clothes weighed down my […]

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Why don’t we just make Games?

I haven’t touched gameplay code in about 2 weeks. We’ve delayed the game’s launch by those 2 weeks. What have I been working on? Anything else but the game. I got stuck on iOS build iteration fixing ad networks. Half of the days just waiting for long compile times. This week I’m adding more online […]

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More Platforms, More Problems.

You can build for all the popular platforms, isn’t that just AMAZING? That same technology that enables you to reach all your target platforms will be the same ones that will come back and bite you. The truth is that it’s all hacky, magic, black boxes. I am pretty sure no single person knows how they […]

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