Blender Day 2. I got onto doing the last of the needed assets quite easily. What took half the day before was down to a solid hour. It was all about syntax and the tools now. I’ve been around game artists and assets as a dev long enough to know what needed to be done. […]Read more "Learning Blender 3D – Animation and Export Problems"
Our game needed some low poly ship images for space backdrops so I decided to check if I can do them myself in Blender. It’s free anyway. I haven’t tried full on 3d modeling before, just a bit of mesh editing. Years ago you would need a rig designed to handle 3D assets, or so […]Read more "Learning Blender 3D – Modeling"