Blender Day 2. I got onto doing the last of the needed assets quite easily. What took half the day before was down to a solid hour. It was all about syntax and the tools now. I’ve been around game artists and assets as a dev long enough to know what needed to be done. […]Read more "Learning Blender 3D – Animation and Export Problems"
Our game needed some low poly ship images for space backdrops so I decided to check if I can do them myself in Blender. It’s free anyway. I haven’t tried full on 3d modeling before, just a bit of mesh editing. Years ago you would need a rig designed to handle 3D assets, or so […]Read more "Learning Blender 3D – Modeling"
Creativity shows itself when one works within imposed limits. If you give people the same tools and canvas then you’ll get different results. In making GIFs, the upper limit is usually the file size you’ll be uploading. And the quality of the platform you’re presenting them on. As a game dev, they’re quite the effective […]Read more "Good GIFs 2 – So What’s the Mix?"
Great GIFs are an art form. Carefully crafted, pixel by pixel, a beautiful moment captured in precise frames. In the old internet, they were kind of a rarity. This was because their file sizes are huge. Your precious time and data went into loading them. Proof of that is the metric used to measure possible […]Read more "A Case for Good GIFs – Part 1"
A roundup of this month’s references. Let’s make this a regular thing to recap and archive some great art. Greg Tocchini. Low is one of the most visually striking graphics I’ve seen. From the slick lines to the vibrant colors. The underwater world it presents is just enthralling. Sinix. One of my favorite Youtube artists. Watching […]Read more "Ref Time – April"
Removing the barrier of worrying about my tools helps in getting my ideas and intents into the canvas more naturally. We have to learn to make them our own to direct our focus on improving ourselves. Speed and efficiency were one of the first few things I’ve learned because I had limited time to paint. […]Read more "Taking Control of Photoshop."
About a year ago, I stopped hoarding brushes and started focusing on learning how to use the favorite sets I had at the time. If there’s one thing I can recommend to do first, it’s getting a good set of starting brushes. Very concise sets to be specific. Not those artist brush sets that give you […]Read more "Brushes are (Not) Magic."