Blender Day 2. I got onto doing the last of the needed assets quite easily. What took half the day before was down to a solid hour. It was all about syntax and the tools now. I’ve been around game artists and assets as a dev long enough to know what needed to be done. […]Read more "Learning Blender 3D – Animation and Export Problems"
Our game needed some low poly ship images for space backdrops so I decided to check if I can do them myself in Blender. It’s free anyway. I haven’t tried full on 3d modeling before, just a bit of mesh editing. Years ago you would need a rig designed to handle 3D assets, or so […]Read more "Learning Blender 3D – Modeling"
The tiniest flap of a butterfly’s wing can cause a hurricane elsewhere. This is one of the more effective visualizations of what is more commonly known in popular culture as the Butterfly Effect. In formal theory it describes the sensitivity of dynamic systems to initial conditions. The smallest of changes may not be visibly different […]Read more "Chaotic AI in Games"
I worked on a couple of larger projects for the past years now and I’ve only made their dialog boxes quite haphazardly. They’ve only done one thing, which is to read a text file and display it. Some additional string splitting too. After those action games, I want to try my hand at a compelling, […]Read more "Looking to Make a Narrative Engine."