Side Project #8 Milestones, Finally in combat

I saved an interesting reddit post  for the sort of AI that I wanted to implement. It was labeled as sort of a ‘kung-fu movie’ setup where idle enemies take positions on set points and only a set number of them can go into an attacking state and go near the player. I liked how […]

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Hobby Devlog #4.5 Attack Mechanics

With the Attack State now workable enough, I can proceed to coding what actually happens during an attack. There is an emphasis on customizability here. I wanted the system to accept an Attack Data object and handle all the properties written within it. To start with something simple: Aiming with a crosshair. I have a […]

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Hobby Devlog #4 Attack State

The concept of integrating the Attack State with everything else done before has a lot of strings attached. This is where any mess in the code can become spaghetti. This is where knowledge in design patterns and architecture is applied. You need to synchronize multiple code paths so it runs like clockwork. That’s where a […]

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Hobby Dev Energy #3.5

On the weekend, I finally had to confront the Camera system. If you’ve played enough games you’ll know the saying that the camera is always your worst enemy. There’s just no perfect camera. At the end of this I really felt like I was just spinning my wheels trying to come up with a system […]

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Hobby Dev Energy #3

So I’ve been busy this week with actually drawing that I even postponed writing this devlog. And after that the new pack in Master Duel is quite fun, playing the Evil Twin VTuber deck. In between more of the midgame with Sunbreak. There’s this 10 year old obscure Youtube video of something I wanted to […]

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Hobby Dev Energy #2

Continuing my small project of improving more in Unity by learning to create my own assets. I’m a gameplay programmer by trade, so I always worked with artists on a team. As I was looking for references, I stumbled upong the new SD Gundam game releasing very soon – Battle Alliance. I knew there was […]

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Hobby Dev Energy #1

It has been exactly a year after I last opened that old space game Unity project that I ‘started’. Things have been rather stale, and undisciplined. Playing games. Watching anime. I used to think I was tired because of over-stimulation from the job. But maybe it’s exactly the opposite. I didn’t have a thing to […]

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